CodeDOM Question: How to Set Up the CompilerParameters Object?
I'm doing some work with the CodeDOM classes that augments the C# compiler. Basically, I'm going to tweak the code based on some conditions, and then invoke the real C# compiler. Here's my problem. I want the tool to take the exact same command-line arguments that the C# one does, like this:
myCSharpCompiler /target:library File.cs
The problem is the
CompileAssemblyFromFileBatch() method (or any
ICodeCompiler method for that matter). The first argument is a
CompilerParameters object. It looks like you need to set values like
ReferencedAssemblies, etc. I could go through the command-line args passed in
Main() and set each property appropriately, but I'm wondering if there's a method that will take a string array and produce a
CompilerParameters object that has all of the properties correctly. There is a
CompilerOptions string property on
CompilerParameters - it looks like that it can take all of the arguments in one string, but I'm not sure if it'll set all of the other props correctly (i.e. I set
CompilerParameters to "/target:winexe" so the output will be an EXE, but what happens to the
GenerateExecutable property's value?).
There is a method called
CmdArgsFromParameters() that's on the
CodeCompiler class, but it seems to do the reverse of what I'm looking for. What I'd like is a method in reverse:
ParametersFromCmdArgs() that takes either a string or a string array and returns a
CompilerParameters object. Does something like this exist? Any help is appreciated - thanks in advance.
* Posted at 04.16.2003 02:48:45 PM CST | Link *